You can store any weapons to the exception of the too noble GiantKiller and the 2-slots weapons in your backpack by pressing the backpack key (Y on Xbox controller, △ on a PlayStation one) when picking a weapon. It's now a meta upgrade unlocked at the Collector, in a similar fashion than Recycling or the random starting weapons and can be used with any type of weapons. The Backpack introduced in the 19th update to support transitioning from 2-slots weapons to two differents weapons has been reworked. However, it's mostly felt at high scrolls counts, so it mostly impacts 3BC+ late game. In addition, the health points scaling of Brutality and Survival has been decreased in the late game while the Tactics has been very slightly increased. Dual scale with anything that wouldn’t fit in that category but is root or ice gameplay. Also supported by heavy damage skills with the long cooldown that goes with it. Survival keeps its focus on crowd control, survivability, shields and slow, heavy melee weapons. Dual scale with anything that wouldn’t fit in that category but is fire or blood gameplay. Brutality keeps its focus on fast melee weapons and everything related to jumping into the melee. Dual scale with anything that wouldn’t fit in that category but is poison or electricity gameplay. Tactics keeps all things related to ranged gameplay: turrets, range weapons, with some utility and damaging spells to support it. Hence, we decided to change the scaling of a good chunk of items and of some mutations to (re)focus each statistic on its primary identity.
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